Modeisteğe bağlı
Generation mode. 'preview' returns untextured geometry only, 'full' returns textured model (preview + refine).
Seedisteğe bağlı
Seed for reproducible results. Same prompt and seed usually generate the same result.
Model Typeisteğe bağlı
Type of 3D mesh generation. 'standard' produces a regular high-detail mesh; 'lowpoly' produces a low-poly mesh optimized for cleaner polygons; 'smart-topology' uses Meshy-T2 for clean, natively separated parts on the geometry (preview) step. When set to 'lowpoly', the remesh controls (topology, target_polycount, should_remesh) are ignored by Meshy.
Topologyisteğe bağlı
Specify the topology of the generated model. Quad for smooth surfaces, Triangle for detailed geometry.
Target Polycountisteğe bağlı
Target number of polygons in the generated model. When model_type is 'smart-topology' and this is left unset, Meshy's lower smart-topology default (4,000) is used instead; smart topology accepts at most 15,000.
Should Remeshisteğe bağlı
Whether to enable the remesh phase. When false, returns unprocessed triangular mesh.
Symmetry Modeisteğe bağlı
Controls symmetry behavior during model generation.
Enable Pbristeğe bağlı
Generate PBR Maps (metallic, roughness, normal) in addition to base color.
Is A T Poseisteğe bağlı
Deprecated: use pose_mode instead. When true, generates a T-pose model.
Pose Modeisteğe bağlı
Pose mode for the generated model. 'a-pose' generates an A-pose, 't-pose' generates a T-pose, empty string for no specific pose.
Enable Prompt Expansionisteğe bağlı
Whether to enable prompt expansion. This will use a large language model to expand the prompt with additional details while maintaining the original meaning.
Texture Promptisteğe bağlı
Additional text prompt to guide the texturing process (only used in 'full' mode)
Texture Image Urlisteğe bağlı
2D image to guide the texturing process (only used in 'full' mode)
Enable Riggingisteğe bağlı
Automatically rig the generated model as a humanoid character. Includes basic walking and running animations. Best results with humanoid characters that have clearly defined limbs.
Rigging Height Metersisteğe bağlı
Approximate height of the character in meters. Only used when enable_rigging is true.
Enable Animationisteğe bağlı
Apply an animation preset to the rigged model. Requires enable_rigging to be true.
Animation Action Idisteğe bağlı
Animation preset ID from Meshy's library. Only used when enable_animation is true; in that case it must be in [0, 696] (``0`` is the "Idle" preset) and is otherwise rejected with a 422. See https://docs.meshy.ai/en/api/animation-library for available action IDs.
Enable Safety Checkeristeğe bağlı
If set to true, input data will be checked for safety before processing.